Zatanna Zatara (
satnalahcsauoyekil) wrote2016-09-03 12:20 pm
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Player Information
Player name: Jen
Contact:
Other characters in the game: Lydia Martin, Cisco Ramon, Derek Hale
Reserve Link: (Link to Reserve)
Character Information
Character Name: Zatanna Zatara
Canon: Young Justice
Canon Point: Between S1 and S2
Species: Human
History: Via Young Justice Wikia
Personality:
Zatanna, like any other teenage girl, is equal parts sass and insecurity. While quick witted and extroverted, there are some things about herself and her situation that do make her feel a little uncomfortable, most notably her spells. She's very good at magic, because it's pretty much in her blood, but she's still in the phase where she needs prep time and full concentration. The tiniest hiccup or distraction can cause her spell to fall flat, which can be more than a little embarrassing when your father is the great Zatana of the Justice League.
As evidenced in her first appearance on Young Justice, Zatanna has no problem speaking her mind. She calls things as she sees them (ex: "Are you guys having a psychic conversation? 'Cause I can't decide if that's cool or really rude.") and if she wants something, she'll find a way to get it. Like any teenager, she has a rebellious streak, but she is all too aware of the consequences, should she be caught doing something she isn't supposed to be doing.
Zee is also keen to prove herself. When she was taken along to look for Red Tornado, while the rest of the team failed to get information out of Professor Ivo, Zatanna casts a spell and he easily spits out the location of Morrow so that they can find where Red Tornado is being held. In addition, when she's recommended to stay behind on the recon mission by Aqualad, Zatanna first determines that the recommendation is just that and not an order, and then proceeds to conjure herself into her uniform, ready to go into the fray with the rest of them. She's also a loyal and trustworthy friend and she'll put herself on the line to help someone when they need it, especially a member of her team.
Specialty Skills: Refer to the Specialty Skills post and list the traits that your character has shown in canon out beside each subheading
Action Skills
Management - Bootlicking, Chutzpah, Con Games (even more so with mutant abilities), Hygiene, Interrogation (with mutant abilities), Moxie, Oratory (with mutant abilities)
Stealth - Concealment, Disguise (with mutant abilities), High Alert, Security Systems (with mutant abilities), Shadowing (even more so with mutant abilities), Slight of hand (with mutant abilities), Sneaking (even more so with mutant abilities)
Violence - Agility, Demolition (with mutant abilities), Fine manipulation (with mutant abilities), Thrown Weapons, Unarmed Combat
Knowledge Skills
Hardware - Habitat Engineering (even more so with mutant abilities)
Software - N/A
Wetware - Biosciences, Bioweapons (with mutant abilities), Suggestion (with mutant abilities)
Other Skills (not listed) - Acclimation (adjusts quickly to new environments and teams), Multilingual (can speak Italian and some high school level French), Resilience (emotional)
Mutant Abilities:
Zatanna is a magician born with abilities to the mystic realm. When she has access to her mutant abilities, she can achieve any desired affect simply by speaking backwards. For example, if she wanted you to jump up and down, she would say, "Pmuj pu dna nwod!" For spells she's unfamiliar with (read: things she hasn't tried to do yet), however, she needs some prep time, according to canon. This would suggest she needs to practice the backwards pronunciation of her command until it's smooth on her tongue.
Because of this ability, there are a lot of skills that she wouldn't otherwise have the ability to pull off, hence the specifications in her skills section. Skills with the distinction of "(with mutant abilities)" would not be available to her until she has the mutant ability back.
Service Firm and Position: Semantics Control
Samples
Action Spam Samples: Sample One & Sample Two
Prose Log Sample: Sample One & Sample Two
Almost Done!
Is fourth walling acceptable for your character? Yes
If yes, are there any restrictions or notes you'd like other players to know? I'm only familiar with her Young Justice canon, so no comics/Smallville/etc.
Would you like to volunteer your character to be a selected target of the Anti-Special Society (ASS)? Go for it.
Due to past trouble with Specials, some have been given specific trigger phrases to assist in controlling their traitorous tendencies. Does your character have a trigger phrase and if so, what is it? Eb sa tnalahc sa uoy ekil ("Be as chalant as you like" in spell form)
Do you agree that your character will be held accountable to the terms of Treason and Punishment if they are found to be guilty of treason? Of course, to say otherwise would be treasonous!